- #METAL SLUG 6 MAME 32UI 64 BIT#
- #METAL SLUG 6 MAME 32UI CODE#
- #METAL SLUG 6 MAME 32UI PLUS#
- #METAL SLUG 6 MAME 32UI SERIES#
Removal of extra games which are in HBMAME Initially no MESS stuff, but in the future may include some that work and don't require software. No mechanical stuff, no fruit machines, no pinball, etc, even if they work. Same as MAMEUIFX, except that if an entire sourcefile consists of non-working games, those game will be removed. Unlike other derivatives, this one has a *lot* of core twiddling, therefore many more ways to be broken. Remember, it only takes one well-aimed refactor in the MAME core to mortally break this derivative. I hope it can be released each month, but there's certainly no guarantee, as I have many other things on my plate. There's nothing I can do about that at this time. There's probably a few places where MAMEUIFX shows up, one is on the start-up splash screen. The executable will be "arcade32.exe" or "arcade64.exe". Not called ARCADE because there's already lots of "arcade.exe" files out there.
#METAL SLUG 6 MAME 32UI 64 BIT#
It is called ARCADE32 or ARCADE64, depending on 32 or 64 bit version. (obviously this only applies if the project goes ahead) Just because I don't want to do something doesn't mean you can't.
#METAL SLUG 6 MAME 32UI CODE#
Remember, like all my projects, it is open source, so you're free to take a copy of the code and adjust it to your needs. If stuff breaks, it gets removed, not fixed. Although you can request a feature, it probably won't get added unless it's obvious and easy 226 ROMs Size: 131.43 mb DL Count: 30549 File Listing. The extra games will be removed since you can find them in HBMAME ROM Information Name: Metal Slug 6 Download: mslug6.zip System: MAME. what should it be called? (max of 6 letters please) (it doesn't need to have MAME in the name)īut, take note, some things will change. is there much interest in the continuation of the project? It will only take one refactor of a core component to break it. The developer's permission extends to adding bits of MAMEUIFX to MAMEUI should I wish to.Ĭurrently I have set up a compile environment for MAMEUIFX, which works for now. I also have the permission of the developer to continue the project in whatever form I wish, as long as we choose a new name. I just happen to have a fully-commented MAMEUIFX source showing what is different and why. 18, D:Metal Slug 6 - Apun Ka GamesM-Slug 6mamepgui.exe, MAME32. The problem I'm facing now and that's the reason for. mamepgui.exe is known as MAMEUI, it also has the following name MAME or or MAME32 and. The conversion process was 'quite simple'. I have also found that the first Atommiswave games had almost or no protection. I will start finding out why and release it ASAP. This leaves very few derivatives left, just WolfMAME (made for the high score crowd), and ThunderMAME which uses ancient code. I have successfully converted METAL SLUG 6 which works great on MAME but shows black screen on Real Naomi.
#METAL SLUG 6 MAME 32UI PLUS#
27, 2007 "Metal Slug Complete ") Sony PS2 (june.18, 2009 "Metal Slug Complete ") Sony PSP (june.As you may know, MAMEUIFX has died, just like MAME Plus! died, and MAME Plus Ash build died. 22, 2007 "Metal Slug Complete ") Sony PS2 (may.31, 2007 "Metal Slug Complete ") Nintendo Wii Dec.
TRIVIA Metal Slug 6 was firstly shown at the 43rd Amusement Machine Show 2005 in Tokyo, Japan.
16,770,000 (24bits) Polygons: 2.5 Million polys/sec Rendering Speed: 500 M pixel/sec Additional Features: Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Plus, two new player control buttons have been added to allow for greater control over the action! TECHNICAL Sammy Atomiswave Hardware CPU: Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine: PowerVR 2 (PVR2DC) Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram: 32 megs Main Memory: 16 MByte Graphic Memory: 16 MByte Sound Memory: 8 MByte Media: ROM Board Simultaneous Number of Colors: Approx. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series.
#METAL SLUG 6 MAME 32UI SERIES#
It is the first installment of the series developed on Sega's arcade hardware system. Metal Slug 6 is a 1 or 2 player game with continuous buy-in. Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. Arcade Video game published 15 years ago: Metal Slug 6 © 2006 SNK Playmore.